I was really hoping that the druid changes would leave me feeling more empowered and to be honest for the first week of Tier 15 it did. I genuinely felt like I was getting a lot more healing done and being productive.
Then we accepted another Discipline Priest. This makes 2 Disc Priests a Monk and a Paladin in our primary healing core. I’ve found that the absorbs do tend to do a number on what I have available to heal. But I shouldn’t let that get to me. It’s time for heroics right?
Well, the problem I have with heroics and granted I’ve only done two so far in this tier is Blizzard’s lean towards periodic heavy hitting raid AoE attacks that can be planned around. When you have things like Ionize or Dire Call in an encounter you are giving absorb healers a chance to maximize their efforts which is great! But it also means that there may not always be as much for others to do when absorbs and burst are the preferred method for dealing with it.
On Horridon last night I was feeling quite a bit of frustration as I played my heart out and just wasn’t seeing the numbers that I thought I should. Our disc priests were rocketing ahead absorbing up the dire calls like mad and I was doing what I could to blanket heals where needed and have wild mushrooms available in exactly the right spots where the raid will be as we kite mobs.
I’m still feeling lackluster though. I am also seeing a couple issues with the predictable pattern and absorb plan when it comes to our healing. When priests are able to completely or mostly negate the damage from an effect on people within the raid (but not everyone) it cause my wild mushrooms to be incredibly erratic. Despite a handful of people being near them if half of those people got shielded up the wazoo the mushrooms would simply overheal them like a boss. I sometimes got upwards of 50-60% overheal from the mushrooms despite great placement.
My second gripe is one that I touched on in my previous post. When the raid is taking rather significant damage and I can’t overheal with rejuvenation at all (which is theoretically fine mind you) I don’t ever get that option to provide burst healing. If an encounter does periodic damage to people at a rate where every couple of ticks of rejuvenation might end up overhealing due to other healers healing then I would at least get to store up some for a big burst when another raid wide ability decimates us. When everyone is hovering or struggling in health I don’t like losing the chance to recharge that spell. It is what it is though we simply need to trade off our burst for effective rejuvenation healing at that point I suppose.
This may come off as whining but its more that I’m just feeling frustrated. I want to feel useful and relevant. Someone in my guild said yesterday “it must be easy to rank as a resto druid right now, no guilds are taking them to the hard stuff”. While that’s clearly an exaggeration and I, and others, are clearly being taken to raids…it is still a rather dangerous mentality that is floating around out there. As fights become predictable or people gain familiarity with encounters the absorb mechanics and smart heals will continue to be very favorable and these are strong healing classes to begin with. No one likes playing the healing class that all other healing classes unanimously agree is the weakest of all of them.